War Zone Airsoft brings a Summer Special to Wayne's World of Paintball with fast-paced play, friendly competition, and seasonal pricing. Walk-on entry is $20, making it easy to spend a day slinging BBs with a welcoming community and action-packed games.
Rental options are available for all experience levels. The Entry package is $25 and includes a Mod-M or L AEG, a high cap magazine, a bag of 1000 Valken .20 BBs, a 9.6 lithium battery, and an M1-3 thermal mask. The Advanced package is $45 and includes a Kilo or Tango AEG, two high cap magazines, a bottle of 2200 STRYKER .25 BBs, a 7.4 lipo battery, an M1-7 thermal mask, and a STRYKER chest rig. Add-ons include a 9.6 lithium battery for $10, an M1-3 thermal mask for $10, a high cap magazine for $5, and a STRYKER chest rig for $20.
Safety and fair play are the priority. Full seal eye protection rated ANSI z87.1 or higher is required on the field at all times. Keep masks and eye protection on while in play. Call your hits and use a red dead rag, then head to respawn. Blind firing is not allowed. Field structures must not be moved, altered, or jumped over. If there is a concern with another player, speak to a referee rather than arguing. Referees announce firing modes for each round and have the final say. A game clock is posted in the WZA store and a countdown is announced before heading out, and those who miss the briefing will need to wait for the next round. All replicas must pass chrono and receive a tag before play, with random checks during the day. Report suspected hot guns to a referee. Only approved pyrotechnic and smoke devices sold at the field may be used and only in designated areas. Once a device leaves a player’s hand, do not pick it up, kick it, or cover it. In the safe zone, clear your replica, remove the magazine, and switch to safe before taking off protective gear.
Age and gear guidelines apply. Players ages 10 to 15 must wear full face masks. Players 16 to 17 must use full seal eye protection and mesh or plastic lower face protection. Players 18 and older must use full seal eye protection, with face protection recommended. A red dead rag is required for everyone. Rentals must use approved BBs or BBs purchased at the field. Chronograph standards are .32 for HPA and .20 for pistols, AEGs, and spring powered replicas. Rate of fire is capped at 25 rounds per second. Before entering the safe zone, remove magazines and fire at least three rounds into a safe direction to clear the barrel.
Weapon class limits are enforced. Pistols must be at or below 1.45 joules with .20 BBs. Semi auto pistols have no minimum engagement distance, while full auto pistol use requires a 25 foot minimum. Shotguns must be at or below 1.45 joules with .20 BBs. Semi auto shotguns have no minimum engagement distance, while full auto use requires 50 feet. Rifles must meet 1.5 joules or less with .20 BBs for AEGs and 1.55 joules with .32 BBs for HPA. Semi auto rifle play typically carries a 10 foot minimum unless a head referee states otherwise, and full auto is only allowed in specific games and is rarely used. SMGs must be 1 joule or lower with .20 BBs, use mid caps, have no minimum engagement in semi, and 25 feet in full auto. They must be true SMG platforms or a fully automatic pistol platform such as a Glock 18, with examples including the MP7, MP5, UMP, PP-19 Bizon, MAC-10, Thompson SMG, and ARP-9. LMGs must be below 1.5 joules with .20 BBs. Burst fire requires 25 feet, full auto requires 50 feet, and continuous walking fire is not allowed unless the LMG can also fire semi. Examples include the M249 SAW, MK46, Stoner, Krytac LMG, RPK, CM16 LMG, and RPD. DMRs must be under 2.0 joules with .20 BBs, are semi only, have a 75 foot minimum, and use mid cap or real cap magazines, with platforms such as SR25, M14 series, SVD, and M1 Garand. Sniper rifles must be under 2.25 joules with .20 BBs, be bolt action, are semi only, and have a 100 foot minimum, with platforms like L96, M700, and M24.
Grenade rules are straightforward. Only pyrotechnic and smoke grenades sold at the field are permitted and only where specified. Homemade devices are not allowed. Grenades must be tossed underhand, not thrown directly at players, though lobbing into windows is allowed. The effective radius is 15 feet. Hard cover counts only in milsim scenarios. Any detonation in a room eliminates all players inside.
The goal is safe, fair, and exciting airsoft with clear expectations for players of all levels.